![]() With current work on the new Terminator movie and many other projects lining up, Blur is not waiting on the sidelines to prepare for even larger and more complex teams to come on board. Love, Death & Robots is not the only big project on the horizon for Blur. It really only required a few emails and it was done,” said Monica. “I gave Zenefits a heads up a few months in advance that we’d need a separate instance for this separate studio. I use the Zenefits platform to track it all.”Īs part of this rapid expansion, Blur set up a separate entity within its business, with separate tools, including Zenefits. I hired 30 people in the first six weeks of the year alone. “For animators, this is the greatest thing to happen to their careers: making edgy content on a huge platform like Netflix,” Monica said. Its latest venture is with Netflix, where the studio created three short films, over 45 minutes of high-fidelity CG animation, for a new anthology series called Love, Death & Robots. Building a studio within the studio? Easy as a few emails with Zenefitsīlur Studio is expanding its reach in visual storytelling through television and film. Today, she also relies on Zenefits’ Certified Broker Partner, One Digital, for counsel on benefits options and operations she taps the built-in HR functions for onboarding, offer letters, document storage and reporting and she used Zenefits’ integrations with recruiting and performance management tools, to support Blur’s growing staffing demands. When Monica first found Zenefits, her goal was to streamline the time and cost for benefits coverage. Manually tracking address changes and syncing with the health insurance company is nearly a full-time job on its own. And Blur’s Los Angeles location adds to the complexity, as the labor pool tends to relocate in and out of the area often. At Blur Studio, these specialists often work on multiple overlapping projects, ranging from animating Pepperidge Farm Goldfish crackers to rendering photo-realistic combat sequences for Activision’s Call Of Duty video game franchise.īlur HR needs to ensure the right teams are onboard at the right times: fluctuating between 110 to 200 full-time and contract staff, depending on changing project needs. Their specialties are rare, with otherworldly job titles like FX artist, pipeline engineer, camera layout/previs artist, and colorist. Business issueĬreating visually striking and engaging narratives like the intergalactic sequences in “Avatar” requires teams of exceptionally skilled directors, producers, and artists. Shortly after joining Blur Studio in 2013, Monica helped the company better align its staff to the cyclical nature of its business creating animation and visual effects for games, movies and commercials.
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